Episode # | Episode Updates | Date Added[1] |
---|---|---|
1 | Start of the Adventure | 2002 August 03 |
2 | Lutie | 2002 December 17 |
3 | Comodo | 2003 February 04 |
4 | War of Emperium | 2003 April 12 |
5 | Wanda to kyozou iso ps2 game. Juno ~ Forgotten Legacy of an Ancient Era | 2003 July 15 |
6 | Beyond Rune-Midgarts (The Global Project) | 2003 October 07 |
7 | Umbala ~ Village of the Utan Tribe | 2004 January 27 |
8 | Niflheim ~ City of the Dead | 2004 February 23 |
9 | Rebirth Job System | 2004 April 20 |
10 | The Republic of Schwarzwald How to patch cheat pcsx2 cheats. | 2005 March 29 |
11 | The Religious Nation, Arunafeltz | 2006 July 11 |
12 | Nightmare of Midgard, Destruction of Morocc | 2007 October 17 |
13 | 2008 June 25 | |
14 | 2010 June 30 | |
15 | 2013 July 02 | |
16 | 2015 February 25 | |
Recap Episode | Arunafeltz Edda - Daytime Crescent | 2015 November 11 |
Recap Episode | Illusion Updates | 2016 December 28 |
17 | 2018 July 18 | |
Recap Episode | EDDA | 2018 September 12 |
Pre-Renewal (2002-2009) | Renewal (2009 - Current) |
---|---|
EXP requirements increased exponentially with each level-up. | EXP requirements increase linearly with each level-up. |
Cards influenced your attack power directly. (Made 4-slotted Level 1 weapons more desirable than Level 4 weapons.) | Cards that influence your damage now only affect your weapon attack power. (Level 4 weapons became more desirable.) |
Players were able to achieve instant cast with high DEX and cards. | Most skill casting is now composed of both a fixed cast time and a variable cast time. (The fixed component of the cast time cannot be reduced via stats.) |
Old formulas made magic users very powerful in battle. | Revamped formulas nerfed magic users and buffed melee players. |
DEF on gears contributed more to decreasing damage received. | DEF on gears are now of little to no significance. |
Character performance was more stat-dependent. | Character performance became more gear-dependent. |
Players were limited to 1 hotkey bar when it came to using skills. (Battle Mode alleviated this to some degree, but players could not customize their hotkeys.) | Players can now fully customize all their hotkeys and have the ability to view 4 rows of hotkeys for skill usage. |
Every monster was unique in terms of stats and difficulty. | Monsters were streamlined to be more homogeneous and difficulty was amped down significantly. |
No EXP penalty for killing monsters several levels higher or lower. | EXP penalty incurs for killing monsters 15 levels higher or 5 levels lower. |
No drop penalty for killing monsters several levels higher or lower. | Drop penalty incurs for killing monsters 5 levels higher or 10 levels lower. |